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September 08, 2010, 04:46:48 AM
 eTriggerBoardSoftwareRock Band 2 Drums w/Cymbals PS3 version on PC
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Author Topic: Rock Band 2 Drums w/Cymbals PS3 version on PC  (Read 2129 times)
badman
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« on: August 07, 2009, 05:24:08 PM »

Been looking for a while on several forums on how to connect the PS3 RB2 drumset with the add-on cymbals onto PC.  All I found were some poor game controller to key apps and one that is exclusive to Xbox.  Anyone know how to get the cymbals to register as separate triggers from the main pads on eTrigger or Edrum Monitor?

Been troubleshooting for days, is this even possible?
« Last Edit: August 07, 2009, 09:14:26 PM by badman » Logged
rockdude
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« Reply #1 on: August 08, 2009, 12:28:13 AM »

Hi badman,

I'm not sure if eTrigger or EdrumMonitor can do what you're asking for, but I think Aquawicket might give you a better answer  Smiley
Have you tried mapping the main pads in eTrigger with success? Does it recognize it as a game controller? Do you see different velocity outputs when checking the output in eTrigger (Tools -> Status..or Midi Monitor)
I don't think velocity sensitive support for the PS3 RB2 drumset is coded into eTrigger (and I think that's one of the things you would like), so it might just see your drumset as a game controller with buttons.

You could try this software: http://drop.io/360mididrummer
I helped the programmer adding support for the GHWT drums. He's a very good and nice programmer (from Sweden of course Smiley ) It works for both rockband and ghwt drums and is velocity sensitive. If it doesn't work with your cymbals, just send an email to the author and I'm sure he'll add support for them. He'll probably send you a usb sniffer program and then you can send him some logs of the output and booom there it is!
« Last Edit: August 08, 2009, 12:30:08 AM by rockdude » Logged

The pause is as important as the note.  ~Truman Fisher

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badman
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« Reply #2 on: August 08, 2009, 02:08:13 AM »

Thanks for the reply.  I was successful mapping the main pads and it does recognize it as a game controller.  I had trouble checking the velocity inputs, but I'm not worried about velocity just yet.

Just to make things clearer, what I'm having trouble with is the colored pads(green, blue, yellow) and the expansion cymbals(green, blue, yellow) which are able to register as different hits in the Rock Band 2 game, but plays both pad and cymbal together with respect to color, in eTrigger.  Also each pad is mapped slightly different in "Control Panel-> game controllers-> Harmonix RB2 Drum Kit-> Properties" section, such as red pad registers buttons 3 and 11 and kick pedal button 5,
« Last Edit: August 08, 2009, 02:10:34 AM by badman » Logged
rockdude
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« Reply #3 on: August 08, 2009, 02:59:27 AM »

Is this the cymbals you're talking about?

And yellow, blue and green pad on the main unit is mapped to the same note as yellow, blue and green expansion cymbals when mapping in eTrigger. Ok then it seems like eTrigger can't distinguish the difference between a pad and a cymbal hit.
 
Quote
which are able to register as different hits in the Rock Band 2 gam
Is it possible in gameplay to hit for example the yellow pad on the main unit instead of the yellow cymbal and get a correct hit registered?...What I'm trying to say is does it matter if you hit the yellow pad on the main unit or the yellow cymbal in gameplay or are those expansion cymbals just to add a better gaming experience? If that's the case I guess the same colors are mapped to the same note and it's probably not possible to separate them when mapping. I might be wrong though since you state that they are registering as different hits in Rockband. It could also be the driver for the rockband device that doesn't have any support for the add on cymbals and sees them as the same pads as the main unit.

What's the output in The status or Midi Monitor in eTrigger?

Quote
I had trouble checking the velocity inputs, but I'm not worried about velocity just yet.
You definitely would want velocity sensitivity if your planning to play through a vsti with your drums. Otherwise you might end up sounding like a robot drummer Wink

Sorry for not being able to help so far  Undecided
« Last Edit: August 08, 2009, 03:03:19 AM by rockdude » Logged

The pause is as important as the note.  ~Truman Fisher

The scratches in Yoko Ono records are moments of relief.  ~S.A. Sachs
badman
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« Reply #4 on: August 08, 2009, 03:20:14 PM »

Yeah, in gameplay if you hit say the green pad you'll hear a tom and if you hit the green cymbal you'll hear a crash cymbal.  Looking at the properties menu in the control panel a kick is mapped a button 5, red pad 3 and 11, yellow pad 4 and 11, blue pad 1 and 11, green pad 2 and 11, yellow cymbal 4 and 12, blue cymbal 1 and 12, green cymbal 2 and 12.  From what I know one cannot change the properties of these inputs from the control panel.  This is similar what I got with the Status, but no data came up with the Midi Monitor.

I just got the cymbals and pads to hit separately somehow.  But now all the pads register as the same button, 11 and all cymbals register as button 12.  When this happens all triggers look normal in the Status window

Thanks again rockdude.
« Last Edit: August 08, 2009, 03:40:47 PM by badman » Logged
rockdude
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« Reply #5 on: August 09, 2009, 02:44:13 AM »

Quote
I just got the cymbals and pads to hit separately somehow.  But now all the pads register as the same button, 11 and all cymbals register as button 12.  When this happens all triggers look normal in the Status window

That's weird....and you don't know how you did it? So now all pads are mapped to one button and all cymbals to another button and you basically have one pad and one cymbal to play with  Cheesy

The Rockband game code probably distinguish the pads and cymbals by that second mapping. For example if you hit the yellow pad, 4 and 11 is send and that combination generates a sound for yellow pad and if yellow cymbal is hit, 4 and 12 is send and that combination generates a sound for yellow cymbal.

I guess this is something that has to be coded into eTrigger to work properly. I'm waiting for Aquawicket to chime in on this one.

Maybe you could post a screenshot of the status window and control panel.
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The pause is as important as the note.  ~Truman Fisher

The scratches in Yoko Ono records are moments of relief.  ~S.A. Sachs
badman
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« Reply #6 on: August 09, 2009, 03:55:28 PM »

Here are the screenshots.



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rockdude
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« Reply #7 on: August 10, 2009, 02:12:04 PM »

Thanks for the screenshots. I can't see anything you haven't already told me, but I think your screenshots might be of help if support for rockband 2 drums with cymbal expansions will be coded into eTrigger.

The velocity sensitivity of the drums doesn't seem to be passed either. As you can see in your screenshot, the velocity for all hits is 64.
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The pause is as important as the note.  ~Truman Fisher

The scratches in Yoko Ono records are moments of relief.  ~S.A. Sachs
aquawicket
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« Reply #8 on: October 20, 2009, 12:51:59 PM »

I can get all of the drum to work individually from the screen shot you gave me, I will however need to use a USB sniffer to get the velocities working if they are available to use on that kit.
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badman
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« Reply #9 on: October 26, 2009, 05:34:48 PM »

I don't know how to use a usb sniffer.  Googled it, no luck.  I'm using SnoopyPro and everthing installs fine, I'm just not sure if the data is collected automatically or if and how it's collected manually. 
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badman
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« Reply #10 on: October 27, 2009, 05:34:07 PM »

@aquawicket, sent you the usblog file from the usb sniffer.  Let me know if it turned out alright.
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aquawicket
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« Reply #11 on: October 27, 2009, 08:16:32 PM »

Thank you for the log..  I will be working on eTrigger for the next few weeks and I'll try to get you in there Wink
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badman
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« Reply #12 on: October 27, 2009, 10:24:45 PM »

Many Thanks.   Grin
« Last Edit: October 27, 2009, 10:26:28 PM by badman » Logged
Billkwando
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« Reply #13 on: February 08, 2010, 11:10:57 PM »

Yeah, in gameplay if you hit say the green pad you'll hear a tom and if you hit the green cymbal you'll hear a crash cymbal.  Looking at the properties menu in the control panel a kick is mapped a button 5, red pad 3 and 11, yellow pad 4 and 11, blue pad 1 and 11, green pad 2 and 11, yellow cymbal 4 and 12, blue cymbal 1 and 12, green cymbal 2 and 12.  From what I know one cannot change the properties of these inputs from the control panel.  This is similar what I got with the Status, but no data came up with the Midi Monitor.

I just got the cymbals and pads to hit separately somehow.  But now all the pads register as the same button, 11 and all cymbals register as button 12.  When this happens all triggers look normal in the Status window

Thanks again rockdude.



For a little background on this issue, see this post:
http://www.etrigger.net/forum/index.php?topic=35.msg103#msg103
There is at least one app that does velocity, but none of them work as well as etrigger would, if it supported the drums.

I did a little info gathering for aquawicket a while back but not much ever came of it. Hopefully he'll be able to finish adding support for the RB drums now Smiley
« Last Edit: February 08, 2010, 11:14:09 PM by Billkwando » Logged
guitarlover
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« Reply #14 on: August 09, 2010, 01:32:34 AM »

I also agree with him that Aquawicket will give you the best result specially for E-drums.
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